Re-Sources


Re:Sources is an evolving archive of earlier projects, experiments, and design thinking that continue to hold value beyond the technologies or circumstances in which they were first created. Some were developed with tools that have since changed or disappeared, but the ideas, systems, and questions behind them remain relevant.

Rather than treating older work as something to hide or simply replace, I preserve these projects as resources for reflection and future development. They reveal how concepts evolved through sketches, prototypes, technical constraints, false starts, iteration, and problem-solving—and allow me to see how my own approach to design has changed over time.

The name Re:Sources reflects that dual purpose: looking back at the sources of my creative thinking while considering how those ideas might be revisited, reinterpreted, or reactivated through new tools and technologies. For me, design does not always end with a finished project. Sometimes an earlier idea becomes the starting point for what comes next.


AI AND DATA SCIENCE:
LEVERAGING RESPONSIBLE AI DATA AND STATISTIC FOR PRACTICAL IMPACT


My work in MIT’s Data Science and Machine Learning: Making Data-Driven Decisions course focused on analyzing and visualizing pre-provided datasets to draw conclusions about consumer behavior, audience patterns, and business opportunities.

The projects included recommendation systems for Amazon products based on user rating data, potential customer prediction using lead data to identify which users were more likely to convert, and customer personality segmentation using machine learning to group customers and inform retention strategies, pricing logic, inventory decisions, and store layout insights.

This work has deepened my creative practice because a strong designer today does not only make beautiful visuals. They also need to understand the people behind the work: Who is the audience? What do they respond to? What behavior patterns matter? What makes an idea more likely to convert, spread, or build trust?

For me, data is another form of storytelling. It helps reveal the invisible patterns behind attention, preference, friction, and decision-making, allowing design and brand strategy to become more relevant, more responsive, and more human.





CHICKEN 5H!T


Short Film


2021 — iPhone XR, Premiere Pro

A video project that illustrates a passion of its creator—in this case, chicken. This film was made as an exploration of how much chicken I’ve eaten over the past couple years. I realized I gravitate toward certain chains, based on convenience, novelty, and habit. I usually pick Chinese restaurant or home chicken over more name brands like KFC or Popeyes, so I decided not to stick to a straightfoward formula of only pulling apart chicken on camera.

I wanted different shots to break up the monotpony and add visual interest, so I decided to sample (since this project was made before the existence of GenAI).

I enjoy animated films, and I wanted to explore chicken in various contexts. How is it portrayed? How is it handled? How do I feel in response to these depictions? I found myself identifying with Mr. Fox and being symathetic, but still wanting to eat the characters from Chicken Run. 

Music: XS (Instrumental) — Rina Sawayama



Book Design


Design, Creative Writing, and Illustration


A collection of three original books exploring the intersection of design, creative writing, and editorial craft. Beyond layout and tactile binding, each volume features original writing, editing, and illustration—blending literary voice, hand-crafted artwork, and visual storytelling across custom-designed physical artifacts.





Between the Clouds


Between the Clouds is a collected anthology of my creative writing, developed over the course of a semester and translated into a tactile, sculptural book form. Rather than presenting the work as a traditional manuscript, I designed the cover as a window — a die-cut opening that allows the viewer to see into the book before turning a page.

Behind this window sits the first page: a hand-painted sky composed of layered, shifting tones. The sky acts as both threshold and metaphor, reflecting the introspective and emotional landscapes explored throughout the collection. The book’s structure encourages the reader to look through before looking into, reinforcing recurring themes of memory, transformation, and identity. Each story is accompanied by original illustrations that interpret the writing visually, translating internal states into atmospheric imagery rather than literal scenes. The project explores how narrative can exist as an object, how structure, material, and visual language can reinforce the story.

Between the Clouds represents the intersection of my literary voice and my design practice, transforming a semester’s worth of writing into a dimensional artifact that invites readers to move through sky, memory, and metaphor in both physical and emotional space. 


My Writing








What Fresh Hell Is This?


A poem book about a legendary literary icon, Dorothy Parker. The project was to feature her work along with emulations and poems of my own. I threaded all the writing into a book and designed it to fit the art period of her fame, elaborately using a mix of Art Deco and Art Nouveau motif.


My Writing













A Trip To The Met


An interactive pop-up book documenting a visual study of Rembrandt and Degas at the Metropolitan Museum of Art. The design blends original reflections and illustration with paper engineering to bring classical masterworks into physical space.







Stuy Says Enough


Pro Bono Freelance Graphic Design for Student Advocacy


Stuy Says Enough was a student-led advocacy initiative at Stuyvesant High School. I was approached to take on the project pro bono as an independent graphic designer, developing the visual materials for a March 14 walkout against gun violence across print and social media.

Rather than designing only for a single event, I created a flexible campaign system that could continue to serve the group beyond one issue or action. The initial rollout included event posters, a Facebook group banner, social graphics, a newsletter layout, and petition templates. Dates and event information were designed to be easily updated by organizers using the design resources already available to them.

The identity centered on the phrase “Stuy Says Enough,” allowing the framework to extend beyond gun-violence advocacy. The newsletter and petition templates were intentionally designed as reusable tools so future organizers could adapt the same visual language to new issues, actions, and calls for change.

Role: Pro Bono Freelance Graphic Designer

Deliverables: Campaign Identity, Posters, Social Media Graphics, Newsletter Template, Petition Template





Newsletter TemplatePetition Form Template






ATMOSPHERIC EXERCISE


This video comes from a prompt about establishing mood. In one take with no additional audio or effects, I had to establish a mood through an action. I decided to go with a foreboding mood, so I lit the scene in green and chose doll heads as my subject, the hair dryer blowing the heads adds to that feeling, it’s something surreal the mind must make sense of, and the close-up shots of heads/hair blowing add an element of semi-morbidity.






THE RUBE GOLDBERG PROJECT: A Kinetic Cityscape of New York

A miniature mechanical cityscape inspired by New York City, where engineered systems, sculptural environments, and kinetic mechanisms connect landmarks including Coney Island’s Wonder Wheel, the Cyclone, and Rockefeller Center.